Il processo compositivo nella musica per film

Università degli Studi di Genova – Dipartimento di Italianistica, Romanistica, Antichistica, Arti e Spettacolo

New Music Writing Processes for Cinema (Prin2020, Prot. 2020XWWY3M)

Venerdì 2 febbraio 2024

Il processo compositivo nella musica per film - Fonti e questioni metodologiche

Seminario a cura di Giada Viviani

L’incontro intende sottoporre alla discussione le domande di ricerca, le metodologie e i risultati delle indagini svolte dall’unità di Genova nell’ambito del progetto New Music Writing Processes for Cinema (Prin2020, Prot. 2020XWWY3M). Oggetto di studio è l’evoluzione del processo creativo della musica per film nel passaggio dalla scrittura su carta alla composizione computer-assisted.

Scuola di Scienze Umanistiche, Aula Magna, via Balbi 2

10-13 Tavola rotonda: La patrimonializzazione delle fonti genetiche della musica per film. Descrizione catalografica e rappresentazione dei sistemi di relazione

Interventi di Siel Agugliaro, Andrea Bruno, Giulia Ferdeghini, Ilario Meandri, Daniele Peraro, Giada Viviani

15-18 Seminario: Il processo compositivo nella musica per film e la drammaturgia dell’audiovisivo nella transizione da analogico a digitale

Interventi di Siel Agugliaro, Monica Canu, Daniele Peraro

Discussant: Alessandro Cecchi, Maurizio Corbella, Marco Cosci, Roberto Cuppone, Angela Zinno

 

Allegati
Data

Tecnologie per il dubbing e audio per immagini

 

 

26 GENNAIO 2023 
Aula 25
10:30 - 13:00

Franco Fraccastoro graduated in Classical Guitar and in Musicology at the University of
Bologna. He attended the Post-Graduate course in Environments and community for onli-
ne learning / Manager Online Training (and Learning), University of Florence and completed
the Master in Sound Engineering, University of Rome, Tor Vergata. He completed, the course
of Audio Post Production for Film and TV - Berklee University of Boston and Sound Design and
Music for Immersive Media– Columbia Collage of Chicago. He worked, as a musician, with va-
rious studios in Italy and UK playing even in live gigs with pop rock and classical ensembles.
As a sound engineer, he worked either in the studio and live. Today he regularly holds semi-
nars and conferences, concerning music production, Audio for VR, Game and Post in many
Universities and Education Center all over the Europe such as Politecnico of Milan, Székes-
fehérvár Orchestra center, Musicology University of Cremona, SAE Barcellona, SAE Madrid,
Universita’ Politecnica delle Marche, SSR Manchester etc. He is a teacher in many Institutions
like Tor Vergata University of Rome, SAE Campus Brussels, VHEIT University, Department of
Digital Arts, Animation and Videogames,  Civica Scuola di Musica Claudio Abbado Milan. Pro-
ducer/songwriter, multi-instrumentalists, sound engineer he works for Sugar, Wea, Warner
Music, Dim Mak, Ultra, Kannibalen Records and other labels collaborating with Italian and
International artists. He works in the post-production sector realizing some important trai-
ler, spot and ADS - eg: Fiat and BMW. In 2016 he opened a new company, focus on music
production, immersive audio and artists promotion: he wrote a book with the title “Il suono
immersivo” “Immersive sound” and a lot of papers about this topic published by various pu-
blishers such as Libra e different topic like https://www.mdpi.com/2076-3417/12/2/877. He is
Education Development & Product Specialist for Steinberg Media Technologies GmbH wor-
king, particularly, in the MI and Pro-Audio.

Allegati
Locandina dell'evento (490.62 KB)
Data